Quick answer

The cut decides most of what the finished garment can do. Read the request, choose the pattern piece family it points at, check that the cloth you hold is wide enough for that piece, align the grain, cut, and label every piece before you sew anything.

Where a normal guide would quote a size, a cost or a limit, this page tells you to read the value from your own screen instead. Dressmaker is a single-player sewing and fashion-design simulation released on Steam on 2026-09-21, developed by Cozy Lives and Free Lives, and no checked source has published pattern costs, fabric consumption or cutting thresholds for it. The Steam store page describes the design loop rather than a numbers table.

What a garment is cut from, and how to choose the piece

A sewn garment is assembled from pattern pieces, and each piece is one shape cut for one part of the body. This site's reference tracks two families, bodice and skirt, because those are the families the checked sources describe in enough detail to record. The pattern reference explains why its table is still empty and what a row will hold once a dated source supplies a name and a cost together.

Choosing the piece is a reading task rather than a guessing task. The request says what is being asked for, so start there and write down the wording it uses, exactly as shown. If the request points at a bodice, cut a bodice; if it points at a skirt, cut a skirt. When the wording is ambiguous, cut the smallest garment that could plausibly satisfy it and keep the note, because a small cut wastes less cloth than a large one you later abandon.

Do not assume the piece with the largest visible numbers is the safe answer. No verified values exist for either family yet, and the commission method covers how to plan around a request when the values have not been published. A community write-up, 'Thing's I've Learned' by Seerolz, covers measuring, fabric choice, pattern cutting, sewing, accessories and quality in one place (Steam Community guide) — community-reported, checked 2026-09-28. Its cutting section describes one player's session, so it is useful as a method reference and not as a rulebook.

The grain line, and why alignment matters

As in real garment sewing, woven cloth has a lengthwise direction and a crosswise direction, and a pattern piece is drawn to be cut in one of them. The grain line is the marking that shows which way the piece should sit on the cloth. Cut a piece off grain and it behaves differently from the piece beside it: a bodice can hang unevenly, a skirt can twist, and two pieces cut from the same cloth stop matching each other.

The practical instruction holds whether or not the game simulates this. Before you confirm a cut, look at the layout for any alignment marking and follow it. If your screen shows no such marking, write that down as an observation about your session rather than treating it as proof that grain is absent. This page does not claim the game models grain direction; it says that alignment is the thing worth checking, and that the check is cheap compared with remaking a garment.

Grain also interacts with the material. A fabric with more give in one direction stretches further when a piece is cut along that direction, which is general sewing behaviour and the reason the fabric guide sits next to this page. The measurement guide covers the values a request states before any of this begins.

The layout order

Work through these six steps in order and the cut stays explainable afterwards. Skipping a step does not make the cut faster; it moves the discovery of a problem to a later stage where it costs more cloth and more time.

  1. Read the request. Write the garment wording down exactly as the interface shows it, then note any value the request states. A value you did not see is unknown, not zero.
  2. Pick the piece. Choose the family the request points at, bodice or skirt, and write the name of the piece you selected.
  3. Check the fabric width. Confirm the cloth you hold can take the piece before you commit. If no width is shown, note that and treat the fit as unverified.
  4. Align the grain. Match any alignment marking on the layout, then check it once more before confirming the cut.
  5. Cut. Make the cut, and note whether anything about the result differed from what the layout promised.
  6. Label the pieces. Account for every piece the cut produced. An unlabelled piece is a common cause of a build that no longer matches the plan.

Write the six lines down while you work. A cut recorded in order can be repeated and audited; a cut remembered afterwards cannot tell you which step to change when the finished garment comes out wrong.

A cutting checklist

The table below is a worksheet, not a set of values. Fill the middle column from your own screen and leave a cell blank when the interface does not show it. A blank is a fact about what you saw; a guess is a fact about nothing.

What to noteWhere you read itWhy it matters
The garment wording in the requestThe commission or request text you are answeringIt decides which family of piece you cut, so it is the first thing to record.
The piece you selectedThe pattern entry you choose fromLets a failed build be traced to the piece rather than blamed on the material.
The fabric width shown, if anyThe material you selected, before cuttingA piece that does not fit the cloth cannot be rescued after the cut.
Whether an alignment marking was presentThe layout view before you confirmRecords whether you followed a grain instruction or had none to follow.
How many pieces the cut producedThe result of the cut itselfA piece count that changes between attempts explains a great deal of later confusion.
Anything the layout promised that the cut did not deliverYour own comparison of the twoThat mismatch is evidence worth keeping, and no guide can predict it for you.

Offcuts, and the mistakes that waste cloth

Offcuts are what remain after the pieces are cut. Keep them, and record roughly how large the remainder is in your own terms. A remainder big enough for a second small piece is worth keeping; one that is not is still worth noting, because leftover size tells you how much cloth the piece actually consumed. Do not assume a remainder can be reused for a named piece until you have measured it against that piece again.

Most cutting mistakes fall into a short list, and every one of them is cheaper to catch before the cut than after it.

  • Cutting before reading the request wording, then discovering the piece is the wrong family.
  • Ignoring an alignment marking, or confirming a cut without looking for one at all.
  • Assuming the cloth is wide enough because the previous garment fitted.
  • Cutting the same piece twice and losing count of what the cut produced.
  • Leaving pieces unlabelled, so a later problem cannot be attributed to a cause.
  • Restarting the whole cut after a small error instead of writing down what changed.

The last habit is the expensive one. A restart throws away the single piece of information the mistake produced. Note the error, change one thing, and cut again.

What stays unknown

This page publishes no numbers, and the list below is the reason. None of the following has been traced to a dated source that this site has read:

  • The cost of any pattern piece, and whether pieces are priced individually at all.
  • How much fabric a given piece consumes.
  • Whether cutting position or grain alignment changes any attribute value.
  • Whether the game models grain direction, or only displays an alignment marking.
  • Any size, threshold or limit attached to a piece.

These stay unpublished rather than estimated, because an estimate would look like a datum, be copied into other people's notes, and be very hard to correct afterwards. When a source states one of them, the row can be added with the date it was read; until then the instruction is to read the value from your own screen and write it down. The sewing workflow picks up where the cut ends, the commission checker compares the values you recorded, and the source register lists what has actually been read and dated.

Frequently asked questions

Do I need a published pattern table to cut a garment?

No. The table on this site is empty because no checked source has stated a pattern name with a cost, so the working method is to read the piece name from your own screen, write it down, and compare the finished garment against the request. A published row would only replace that manual note.

What is the grain line, and does the game simulate it?

As in real garment sewing, the grain line is the marking that shows how a pattern piece should sit on the cloth. This page does not claim the game simulates grain direction; it says to follow any alignment marking your layout shows, and to record the result as unknown when none appears.

Which pattern family should I choose for a request?

Choose the family the request names. This reference tracks bodice and skirt records because the checked sources describe those two in enough detail to encode, so those are the families you can compare here. Anything the request does not name should be recorded as unclear rather than assumed.

What should I do with fabric offcuts?

Keep them and note roughly how much remains after the cut. A remainder large enough for a second small piece may be worth reusing, but measure it against that piece before committing. Leftover size is also useful evidence of how much cloth the cut actually consumed.